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Motive
Optical motion capture software.
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What is Motive?

Motive software pairs with OptiTrack cameras to track and capture the motion of small retroreflective markers attached to people and objects, and delivers real-time motion data with industry-leading accuracy.

Motive offers simple setup, supports larger volumes and produces clean data. Tracking data is used in numerous ways from robotics and movement sciences to video game animation, cinematic virtual production and location-based virtual reality.

Motive 3.1 is here! Introducing trained markersets, enhanced sensor fusion, full USB camera support, and so much more.
Motive 3.1 Feature

Trained Markersets

Leveraging advancements in machine learning, Motive now enables you to track and label anything you can imagine, in real time, to quickly recognize and follow tracked objects such as animals, jump ropes, faces, floor mats and much more.

Motive 3.1 Feature

Camera Compatibility

OptiTrack camera family

Motive is compatible with all OptiTrack motion capture camera from the precision Primex series and sleek Slim series to the low-cost Flex series and desktop tracking V120 Trio and Duo. The software maximizes each camera’s capabilities and features to deliver the best possible motion data.

Improved in Motive 3.1

Continuous Calibration

Motive’s continuous calibration can automatically repair or correct against the harshest of tracking environment with features such as Anchor Markers, Camera Partitions, and Bumped Camera corrections. Instead of happening completely behind the scenes Motive signals any calibration issues with a variety of colors and alerts, making users aware of what’s happening.

Motive 3.1 Feature

Pre-Defined Settings For
Prime Color Cameras

Motive 3.1 Feature

Enhanced Sensor Fusion

Motive’s sensor fusion process combines marker and Inertial Measurement Unit (IMU) tracking, using the best attributes of both methods to provide remarkably smooth data. It also is robust against difficult tracking solutions as it supports full 6 Degrees of Freedom tracking with only a single marker data. Sensor fusion is ideal for applications that require the smoothest or robust camera tracking such as In-Camera Virtual Effects (ICVFX) or Virtual Reality (VR).

Raw, unedited data from Motive 3.
Skeletal Solver
Vastly improved skeletal tracking precision. Robust, accurate bone tracking - even during heavy occlusion of markers3
Mocap skeleton Mocap sticks Mocap body
What's a solver?

“Solver” in human motion tracking terms refers to the programmatic process of estimating the pose (6 DoF) of each bone, deduced by the actual measured markers, at each frame of measurement.

A precision solver, like that developed for Motive 3.0, accurately defines the skeleton movement of the tracked subject(s) which yields higher confidence and more nuanced performance capture for character animation.

A robust solver will also perform precision marker labeling and skeletal tracking even when many markers are hidden from cameras or lost, providing more reliable tracking data and vastly reduced editing time across all applications.

Active Markers Passive Markers

Active and Passive tracking. Motive processes OptiTrack camera data to deliver global 3D positions, marker IDs, rotational data (with respect to the object’s local reference), and of course, hyper accurate skeletal tracking.

Passive markers - or retroreflective markers, including spheres, hemispheres, and even flat reflective discs, are easily tracked with OptiTrack’s precision, long range cameras.

Signature Pulse Active invisible IR LEDs, enable 100% error free marker ID’s, low latency data delivery and <0.1s acquisition time. It’s become the benchmark for low latency VR tracking, ground truth systems for AR, and high subject count robotics applications such as drone swarms.

Setup and operation is easy. Motive makes system setup easy. Aim Assist, auto-masking, one-click rigid body creation, versatile hardware and the industry's longest range cameras make even large systems easy to set up with just one person.

Forceplate and EMG integration. Native, plug-and-play support for all major digital force plates (AMTI, Bertec and Kistler), Delsys EMG, and analog devices, providing researchers the tools they need most for real-time display, reporting and analysis.

Flexible Real-Time
Streaming Options

Motive gives users the choice between turn-key pipelines, or customized outputs for unique requirements. Stream patient data into Visual3D, InSight and MotionMonitor, stream performance mocap into Unreal, Unity3D, MotionBuilder, or write your own interface with our free NatNet SDK and camera SDK.

Track (way) more stuff. With a single tracking system and a single PC, everything on-set can be tracked including drone swarms, micro-robots, performers, props, head mounted displays, set pieces, live action and virtual cameras, clapperboards, and even the Director’s coffee mug.

Validated Markersets

Motive:Body offers a library of predefined markersets, including many which are scientifically and clinically validated and used in dozens of peer-reviewed scientific publications. 3D representations are available for each markerset, enabling fast and accurate marker placement on specific anatomical landmarks for each patient or subject.

Digitization tool

Manual 3D digitization ready. Precisely digitize objects both large and small using the OptiTrack Micron Probe. Easy to use software workflows enable fast and accurate 3D characterization of an infinite number of surfaces and objects, with world leading accuracy.

One-click subject calibration. Calibrate new performers, subjects, patients, athletes and skeletons in an instant, with a single button click. You can even do so with multiple subjects in the volume at once. The character pipelines into Unreal Engine, Unity, MotionBuilder, and several others are polished for production ease and reliability.

Editing tools. Motive’s solver already enables a massive reduction in editing time, but included Python and C# templates will take care of the remainder of post processing, if any. Mocap made easy.

User Customization

Motive’s workflow makes it easy to create and customize hundreds of new trackables, initialize a dozen performers, return to yesterday’s work, or to start trials for a new patient.

Hotkeys in Motive

Hotkeys. Redesigned to visualize hotkey assignments, allowing for extremely fast navigation among viewports, and fully customizable workflows.

Scripting in Motive

Custom Scripting. Python and C# batch scripting tools with powerful templates—ready be used out of the box, or as a starting point for custom workflows.

Mouse presets in Motive

Mouse Presets. Match assignments to other 3D packages, including Maya, Blade, MotionBuilder and Visual3D, or make custom presets in seconds.

New viewports in Motive

New Viewports. Create the perfect workspace with improved visualizations, 3D rendering, and per-viewport customization options.

External sync in/out, Genlock, and Time Code. Synchronize Prime and Primex cameras to any signal or source with the eSync 2 with all the functionality and flexibility you’d expect with a professional tracking system. Cameras sync to dozens of sources including a professional cameras’ Genlock signal, where record and other event triggering can be managed from general purpose inputs and software commands.

Use the sync output signal as a master or to trigger force plates, EMGs and National Instrument DAQs for flexible yet precise hardware synchronization. Highly accurate frame timing can also be achieved with SMTPE Time Code for ease in editing and logging. OptiTrack’s free and open SDK allows for further customization within the timing protocols.

Red camera

Full resolution grayscale reference video. All Primex cameras can be used as a reference video source - with synchronized, calibrated 3D overlay. Deliver and/or record full resolution, full frame rate video with 3D overlay of markers, rigid bodies, skeletons, etc. Simply software select the camera(s) which are best for reference capture.

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Motive
1.
Most OptiTrack camera configurations will produce accuracies of +/- 0.2mm even across large tracking areas. Please speak with one of our engineers to ensure your installation will deliver your target accuracies.
2.
Most OptiTrack systems derive global orientation (rotation) from three or more passive or active markers. As such, rotational accuracy can vary with the distance between these markers. Please speak with one of our engineers to ensure your installation will deliver your target accuracies.
3.
When using the Quantum Solver in Motive 3.0+.
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Motive

New Features for 3.1

Track Anything
Added the ability to train a generic markerset and track most objects that you can imagine. As some examples this include horses, mats, faces, custom marker arrangements, etc.
Built for Repeatability
Markersets may be trained multiple times to allow the creation of generic tracking assets for custom marker arrangements. This can be especially helpful for applications such as in Movement Sciences where a single asset can be used to label markers for multiple subjects.
Robust Tracking
Added back IMU Sensor Fusion for the CinePuck and other rigid bodies containing IMU data. This allows for smoother overall tracking as well as features such as tracking full 6 degrees of freedom with only a single marker.
Easier Setup and Diagnosis
Setting up a sensor fused rigid body no only reqires a right click and moving the object. Other large changes were made to the workflow for using IMUs which allow for an easier setup, more understandable status information, and debugging tools.
Everything in Motive 3.1
All the features that were only in Motive 2.x have now been brought into Motive 3.1. This means that Motive 3.1 should have all the features you need regardless of your application.
USB Cameras
Added back support for all USB based cameras including the Flex 3, Flex 13, Slim 3U, Duo, and Trio.
Rigid Body Skeletons
Added back the ability to track Rigid Body Skeletons including the 6 Rigid Body Skeleton. This also includes the ability to generically use a rigid body to drive any joint which allows for adding or removing constraints on skeletons.
Continuous Calibration Pane
A Continuous Calibration diagnostic section was added to the Info Pane. This allows you to enable Continuous Calibration, monitor what cameras need samples, manipulate anchor markers, and view information about Continuous Calibration partitions if you are using them. Using this pane, you may now view a list of Anchor Markers, rename them, select them, and export/import them for more detailed control.
New Bumped Camera
Added the ability to correct the position of cameras that have been severely bumped if they can see either active markers or anchor markers (before they are bumped).
IMU Debugging Pane
Added a section of the Info Pane for helping to diagnose issues and monitor the health of IMU signals.
Log Pane
Redesigned the Log Pane to use more standard Motive styling.
Visualize Solved Asset Data
The 3D View now shows the solve locations for assets like skeletons. This means that after an asset has been solved, the exported data will exactly match what is shown in the 3D view. All assets now use the same visuals to show solved state.
Custom Camera Numbers
Added the ability to assign custom ID numbers to cameras. This ID number will appear in the 3D view as well as on the physical camera.
Generic Geometry Visuals
Added the ability to apply generic geometry visuals to joints such as spheres, cubes, cylinders, and more.
New Selection Outline Visual
Updated the selection visual to use a yellow border that doesn't change size based on the zoom level. The primary selected object is shown in Cyan.
IMU Status Visual
Added a new IMU sensor fusion status visual that describes the state of the sensor fusion algorithm with words.
Hide Asset Markers
Added the ability to hide all markers associated with a particular skeleton or assets. This improves labeling workflows by being able to hide markers when you are done labeling a particular asset.
Single Joint Skeleton Modifications
Improved the 3D move, rotate, and scale tool for editing skeleton definition by holding child joints in their original locations.
Directly Modify the Rigid Body with Geometry
Added the ability to either edit the underlying rigid body or the geometry file.
Constraints - Drag and Drop
Added the ability to drag and drop to reorder marker labels for asset in the Constraints Pane. This allows labeling order to be quickly changed.
Constraints - Paste
Added the ability to paste marker lists into the Constraints Pane for quickly making custom markersets.
Constraints - New Types
Added rigid bodies and IMU as constraint types. Now most items driving the position of an asset are listed in the Constraints Pane.
Builder - Asset Dropdown
Added a dropdown asset selection menu to the Modify tab to allow you to edit assets other than the currently selected one.
Builder - Marker Sticks
Added tools to modify asset marker sticks by adding, removing, and changing their colors. Trained Markersets can also intelligently auto-generate their marker sticks to make setup easier.
Builder - Markerset Training Tools
Add tools to add or remove training data from markersets.
Builder - Joint Manipulation Tools
Added tools to modify joints for trained markersets by adding, removing, parenting, unparenting, and re-rooting joint configurations.
Builder - Visuals for 6RB Placements
Added active puck object models for 6RB skeleton to help with rigid body placement.
Builder - Align to Geometry
Added an option to align the pivot of a rigid body to the geometry offset, a second rigid body, or the location of a camera. The geometry offset enables quickly making the pivot location consistent between Motive and an external rendering programs like Unreal or Unity.
Graph IMU Data
Added the ability to graph IMU data to monitor the health of Wi-Fi signals from active devices.
Graph Skeleton Joint Data
Added the ability to graph any type of joint data for analysis.
Graph Telemetry Data
Added the ability to graph systems metrics (or telemetry) such as system latency, data rate, and more.
Export Camera Locations
Added the ability to export all camera locations to FBX Binary.
Export Long Videos
Added the ability to export long video files by splitting up the recording into 2 GB segments.
One Button All Camera Lights Turn Off
Added a single button to turn off all physical status lights on all cameras.
Color Camera Presets
Added right click menus for color cameras in the Devices Pane for a one click setup process.
Calibration - Volume Scale Tool
Added a tool for setting the volume scale based on two markers of a known length.
Timecode in the Control Desk
Added an option to replace the regular time visuals in the bottom bar with timecode values for users that have workflows revolving around timecode.
Recalibrate from Markers Remotely
Added the ability to "Recalibrate from Markers" over NatNet allowing 6RB skeletons to be re-scaled remotely.
2D Projection Motive API Example
Added a Motive API example to demonstrate how to map a marker into camera 2D space and back.
Camera Locations Listed
Camera locations are now listed in the Properties Pane when selected.
Active Devices
Added the ability to view the connected BaseStation and Active Tags in Motive (Firmware 2.x+ only).